Cute. Very reminiscent of Samorost. I'm not sure if it was just the general lagginess, or whether some of the timing in simply off but it became an exercise in frustration. First time around I think I lost one the 'significant' clouds off the top of the screen.
I never did get the final two bark pieces and therefore the final assistant. Either the game is too buggy, or the triggers were too subtle for me. For example, I never did get the lever on the left, raised, island to work (no worms for me). Nor did I find the second pin for the dislocated branch (at least I think there is a second pin).
The zooming and panning is very imprecise. The triggering of some effects is unpredictable. In general I found the usage very fuzzy.
why are these canvas based games such CPU hogs? It basically constantly maxes out one core on my CPU. Even a static screen (like the help screen - which, btw, I couldn't find a way to leave) sits on max CPU. Basically it is horribly laggy. Thankfully, if you switch tabs it does relax the CPU.